If you could slide the giant over just a bit or extend the arm past the line of the cliff beyond, and knock off just a bit of that haze, you would fix a bunch of depth problems. As it is, landing that jump anywhere near that creature would be really awkward.
good atmosphere, but it would be nice to see just how much the weight of the monster effects the place. It looks like he just took a swing and missed, maybe he hit the cliff and knocked down some of the path. or some boulders overhead. This scenery should be dynamic too, not just the characters.
good textures and lighting. I'd apply a little more midtones on the path. A little more grit to the world, but not too much. keep the interest on the giant and the brilliant golden armored dude.
Some great improvements there! Enlarging the path gives that jump a little more flow, but I noticed in the shifting around you ending up causing a couple more of the problems you were trying to fix. I refer to this article all the time [link] because I fall into these things all the time. Hope this helps!
If you could slide the giant over just a bit or extend the arm past the line of the cliff beyond, and knock off just a bit of that haze, you would fix a bunch of depth problems. As it is, landing that jump anywhere near that creature would be really awkward.
good atmosphere, but it would be nice to see just how much the weight of the monster effects the place. It looks like he just took a swing and missed, maybe he hit the cliff and knocked down some of the path. or some boulders overhead. This scenery should be dynamic too, not just the characters.
good textures and lighting. I'd apply a little more midtones on the path. A little more grit to the world, but not too much. keep the interest on the giant and the brilliant golden armored dude.
I think I'll have to just move on and keep the theories of the article in mind for me future work tho. Can't spend too much time in one place!