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January 5, 2013
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Final Battle by Chrisfraserhd Final Battle by Chrisfraserhd
I want to move my art work towards more epic scenes. So, I thought I would start 2013 off right with a hero fighting a giant rock monster.

Let me know what you think!
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:icongreat-name:
wow that is freaking awesome!
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:iconyagamiseven:
I love the jump!
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:iconenoa79:
Beautiful work. Very well done.
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:iconchrisfraserhd:
Chrisfraserhd Jan 12, 2013  Hobbyist General Artist
Thanks a lot
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:iconenoa79:
You're welcome.
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:iconyellowsmoke321:
yellowsmoke321 Jan 7, 2013  Hobbyist Traditional Artist
really nice action n flow
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:iconchrisfraserhd:
Chrisfraserhd Jan 7, 2013  Hobbyist General Artist
Thanks!
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:iconleapingloophead:
leapingloophead Jan 6, 2013   Digital Artist
Nice painting!

If you could slide the giant over just a bit or extend the arm past the line of the cliff beyond, and knock off just a bit of that haze, you would fix a bunch of depth problems. As it is, landing that jump anywhere near that creature would be really awkward.

good atmosphere, but it would be nice to see just how much the weight of the monster effects the place. It looks like he just took a swing and missed, maybe he hit the cliff and knocked down some of the path. or some boulders overhead. This scenery should be dynamic too, not just the characters.

good textures and lighting. I'd apply a little more midtones on the path. A little more grit to the world, but not too much. keep the interest on the giant and the brilliant golden armored dude.
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:iconchrisfraserhd:
Chrisfraserhd Jan 6, 2013  Hobbyist General Artist
Hey, thanks a lot for the great feedback. I used it to make some changes to the pic. Let me know what you think!
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:iconleapingloophead:
leapingloophead Jan 7, 2013   Digital Artist
Some great improvements there! Enlarging the path gives that jump a little more flow, but I noticed in the shifting around you ending up causing a couple more of the problems you were trying to fix. I refer to this article all the time [link] because I fall into these things all the time. Hope this helps!
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